Game converter

Rainbow Six Siege Sensitivity Converter

Convert Rainbow Six Siege hip-fire sensitivity to Valorant and CS2 using the loaded yaw record. ADS and scope settings are not modeled.Methodology

Yaw0.0057296°
ModeHip-fire
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget game sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

This Tom Clancy's Rainbow Six Siege record is loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

How to convert Rainbow Six Siege hip-fire sensitivity

Rainbow Six Siege separates hip-fire from ADS sensitivity. This page converts the hip-fire value only, so the converted number should not be used as a substitute for an ADS or scope setting.

Use the hip-fire sensitivity value shown in-game. ADS and scope sensitivity settings are separate and are not modeled.
  1. Select Rainbow Six Siege as the source or target game in the converter above.
  2. Enter the in-game sensitivity value shown by the game, not eDPI.
  3. Add your mouse DPI to calculate eDPI and cm/360 for the result.
  4. Review the converted value, assumptions and warnings before using it in-game.

Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.

target sensitivity =
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)

The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.

Rainbow Six Siege sensitivity at 800 DPI

At 800 DPI, 10 in-game sensitivity is 8000 eDPI and 19.95 cm/360 (7.85 in/360). The table uses the same loaded record.

Arithmetic example
Rainbow Six Siege sensitivity, eDPI, cm/360 and inches/360 at 800 DPI
SensitivityeDPIcm/360inches/360
5400039.9 cm15.71 in
10800019.95 cm7.85 in
20160009.97 cm3.93 in

These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.

19.95 cm/360 in related games

These values match the same 19.95 cm/360 (7.85 in/360) at 800 DPI using other compatible linear hip-fire records.

Same cm/360 in related games at 800 DPI
Target gameTarget sensitivitySame cm/360Converter
Valorant19.95 cm / 7.85 inR6 Siege to Valorant converter
Counter-Strike 219.95 cm / 7.85 inR6 Siege to CS2 converter

Assumptions for these examples

  • Examples use 800 DPI and the loaded Tom Clancy's Rainbow Six Siege hip-fire record.
  • eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
  • Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
  • FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
  • Displayed values are rounded; the converter keeps full precision internally.

Rainbow Six Siege sensitivity FAQ

Does this convert Rainbow Six Siege ADS sensitivity?

No. This page uses the loaded hip-fire record. Rainbow Six Siege ADS and scope sensitivity settings are separate and are not modeled here.

How do I compare R6 Siege sensitivity with Valorant?

Use the same-cm/360 table or select Valorant as the target in the converter above. R6 Siege uses a 1-100 sensitivity range in the loaded record, so the raw numbers are not directly comparable to Valorant’s scale.

What does 10 R6 Siege sensitivity mean at 800 DPI?

Using the loaded 0.00572958 yaw record, 10 at 800 DPI is 8000 eDPI and about 19.95 cm/360. That is an arithmetic example, not a recommended setting.

Last reviewed: 6 November 2026

Tom Clancy's Rainbow Six Siege sensitivity data

These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.

Yaw
0.00572958° per count
Sensitivity range
1 – 100
Step
0.001
Mode
Hip-fire, mouse
Model
Linear Yaw Model
Version
unknown

Source and limitations

The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.

  • Game record sourced from SensConverter Pro.
  • Game version and input-system scope are unknown.
  • Sensitivity step uses a 0.001 fallback.
  • This record was force-published at the site owner's request.

Read the game data standard and verification status

Open a game page with the source or target preselected, or browse the full directory.