Valorant Sensitivity Converter
Convert Valorant hip-fire sensitivity to CS2, Apex Legends and other FPS games with the loaded yaw record. Add DPI for eDPI and cm/360; results are estimates.Methodology
Conversion unavailable
Results will appear here once conversion records are loaded.
Ready to Convert
Enter your sensitivity above and choose two games to see your converted sensitivity.
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Target game sensitivityAdd your mouse DPI to calculate eDPI, cm/360 and in/360.
Assumptions used for this result
Displayed to 4 decimals. Internal conversion and Swap direction keep full precision; Copy uses the displayed value.
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Convert Valorant
How to convert Valorant hip-fire sensitivity
Valorant uses its own sensitivity scale, so copying a raw number to CS2 or Apex Legends does not preserve the same physical turn distance. This page matches hip-fire rotation using the loaded Valorant record, then shows the same distance in related games.
- Select Valorant as the source or target game in the converter above.
- Enter the in-game sensitivity value shown by the game, not eDPI.
- Add your mouse DPI to calculate eDPI and cm/360 for the result.
- Review the converted value, assumptions and warnings before using it in-game.
Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.
Formula
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.
Worked example
Valorant sensitivity at 800 DPI
At 800 DPI, 0.4 in-game sensitivity is 320 eDPI and 40.82 cm/360 (16.07 in/360). The table uses the same loaded record.
| Sensitivity | eDPI | cm/360 | inches/360 |
|---|---|---|---|
| 0.2 | 160 | 81.64 cm | 32.14 in |
| 0.4 | 320 | 40.82 cm | 16.07 in |
| 0.8 | 640 | 20.41 cm | 8.04 in |
These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.
Same physical distance
40.82 cm/360 in related games
These values match the same 40.82 cm/360 (16.07 in/360) at 800 DPI using other compatible linear hip-fire records.
| Target game | Target sensitivity | Same cm/360 | Converter |
|---|---|---|---|
| Counter-Strike 2 | 1.2727 | 40.82 cm / 16.07 in | Valorant to CS2 converter |
| Apex Legends | 1.2727 | 40.82 cm / 16.07 in | Valorant to Apex Legends converter |
| Overwatch 2 | 4.2424 | 40.82 cm / 16.07 in | Valorant to Overwatch 2 converter |
Assumptions for these examples
- Examples use 800 DPI and the loaded Valorant hip-fire record.
- eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
- Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
- FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
- Displayed values are rounded; the converter keeps full precision internally.
FAQ
Valorant sensitivity FAQ
How do I convert Valorant sensitivity to CS2 or Apex Legends?
Select Valorant as the source and the other game as the target in the converter above. The calculation matches hip-fire cm/360 using each loaded yaw record. Treat the result as an estimate, not a guaranteed 1:1 feel match.
Does this convert Valorant ADS sensitivity?
No. This page models hip-fire sensitivity only. ADS multipliers, scope behavior and per-optic settings are outside the loaded record.
What does 0.4 Valorant sensitivity mean at 800 DPI?
Using the loaded 0.07 yaw record, 0.4 at 800 DPI is 320 eDPI and about 40.82 cm/360. That is an arithmetic example, not a recommended setting.
Last reviewed: 6 November 2026
Valorant sensitivity data
These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.
- Yaw
- 0.0700000° per count
- Sensitivity range
- 0.01 – 10
- Step
- 0.001
- Mode
- Hip-fire, mouse
- Model
- Linear Yaw Model
- Version
- unknown
Source and limitations
The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.
- Game record sourced from Aiming.Pro.
- Game version and input-system scope are unknown.
- Sensitivity step uses a 0.001 fallback.
- This record was force-published at the site owner's request.
Convert Valorant to another game
Open a game page with the source or target preselected, or browse the full directory.