Counter-Strike 2 Sensitivity Converter
Convert CS2 hip-fire sensitivity to Valorant, Apex Legends and other FPS games using the loaded yaw record. Add DPI for eDPI and cm/360; results are estimates.Methodology
Conversion unavailable
Results will appear here once conversion records are loaded.
Ready to Convert
Enter your sensitivity above and choose two games to see your converted sensitivity.
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Target game sensitivityAdd your mouse DPI to calculate eDPI, cm/360 and in/360.
Assumptions used for this result
Displayed to 4 decimals. Internal conversion and Swap direction keep full precision; Copy uses the displayed value.
Check your input
Convert Counter-Strike 2
How to convert Counter-Strike 2 hip-fire sensitivity
CS2 shares a yaw value with Apex Legends in the loaded records, but that does not make raw sensitivity numbers interchangeable with Valorant or Overwatch 2. This page matches hip-fire rotation using the loaded CS2 record.
- Select Counter-Strike 2 as the source or target game in the converter above.
- Enter the in-game sensitivity value shown by the game, not eDPI.
- Add your mouse DPI to calculate eDPI and cm/360 for the result.
- Review the converted value, assumptions and warnings before using it in-game.
Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.
Formula
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.
Worked example
Counter-Strike 2 sensitivity at 800 DPI
At 800 DPI, 2 in-game sensitivity is 1600 eDPI and 25.98 cm/360 (10.23 in/360). The table uses the same loaded record.
| Sensitivity | eDPI | cm/360 | inches/360 |
|---|---|---|---|
| 1 | 800 | 51.95 cm | 20.45 in |
| 2 | 1600 | 25.98 cm | 10.23 in |
| 4 | 3200 | 12.99 cm | 5.11 in |
These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.
Same physical distance
25.98 cm/360 in related games
These values match the same 25.98 cm/360 (10.23 in/360) at 800 DPI using other compatible linear hip-fire records.
| Target game | Target sensitivity | Same cm/360 | Converter |
|---|---|---|---|
| Valorant | 0.6286 | 25.98 cm / 10.23 in | CS2 to Valorant converter |
| Apex Legends | 2 | 25.98 cm / 10.23 in | CS2 to Apex Legends converter |
| Overwatch 2 | 6.6667 | 25.98 cm / 10.23 in | CS2 to Overwatch 2 converter |
Assumptions for these examples
- Examples use 800 DPI and the loaded Counter-Strike 2 hip-fire record.
- eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
- Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
- FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
- Displayed values are rounded; the converter keeps full precision internally.
FAQ
Counter-Strike 2 sensitivity FAQ
How do I convert CS2 sensitivity to Valorant?
Select Counter-Strike 2 as the source and Valorant as the target in the converter above. The converted value matches the same hip-fire cm/360 using the two loaded yaw records; treat it as an estimate.
Does this include CS2 scope or zoom sensitivity?
No. The loaded record is hip-fire only. Scope and zoom behavior are not modeled, so do not treat the result as a scoped sensitivity.
What does 2.0 CS2 sensitivity mean at 800 DPI?
Using the loaded 0.022 yaw record, 2.0 at 800 DPI is 1600 eDPI and about 25.98 cm/360. That is an arithmetic example, not a recommended setting.
Last reviewed: 6 November 2026
Counter-Strike 2 sensitivity data
These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.
- Yaw
- 0.0220000° per count
- Sensitivity range
- 0.01 – 8
- Step
- 0.001
- Mode
- Hip-fire, mouse
- Model
- Linear Yaw Model
- Version
- unknown
Source and limitations
The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.
- Game record sourced from Aiming.Pro.
- Game version and input-system scope are unknown.
- Sensitivity step uses a 0.001 fallback.
- This record was force-published at the site owner's request.
Convert CS2 to another game
Open a game page with the source or target preselected, or browse the full directory.