Marvel Rivals Sensitivity Converter
Convert Marvel Rivals hip-fire sensitivity to Valorant, Overwatch 2 and CS2 using the loaded yaw record. Add DPI for eDPI and cm/360; results are estimates.Methodology
Conversion unavailable
Results will appear here once conversion records are loaded.
Ready to Convert
Enter your sensitivity above and choose two games to see your converted sensitivity.
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Target game sensitivityAdd your mouse DPI to calculate eDPI, cm/360 and in/360.
Assumptions used for this result
Displayed to 4 decimals. Internal conversion and Swap direction keep full precision; Copy uses the displayed value.
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Convert Marvel Rivals
How to convert Marvel Rivals hip-fire sensitivity
Marvel Rivals uses its own sensitivity scale, so a raw value copied from another FPS does not preserve the same physical turn distance. This page matches hip-fire rotation with the loaded record and shows the same distance in related games.
- Select Marvel Rivals as the source or target game in the converter above.
- Enter the in-game sensitivity value shown by the game, not eDPI.
- Add your mouse DPI to calculate eDPI and cm/360 for the result.
- Review the converted value, assumptions and warnings before using it in-game.
Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.
Formula
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.
Worked example
Marvel Rivals sensitivity at 800 DPI
At 800 DPI, 5 in-game sensitivity is 4000 eDPI and 13.06 cm/360 (5.14 in/360). The table uses the same loaded record.
| Sensitivity | eDPI | cm/360 | inches/360 |
|---|---|---|---|
| 2 | 1600 | 32.66 cm | 12.86 in |
| 5 | 4000 | 13.06 cm | 5.14 in |
| 10 | 8000 | 6.53 cm | 2.57 in |
These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.
Same physical distance
13.06 cm/360 in related games
These values match the same 13.06 cm/360 (5.14 in/360) at 800 DPI using other compatible linear hip-fire records.
| Target game | Target sensitivity | Same cm/360 | Converter |
|---|---|---|---|
| Overwatch 2 | 13.2576 | 13.06 cm / 5.14 in | Marvel Rivals to Overwatch 2 converter |
| Valorant | 1.25 | 13.06 cm / 5.14 in | Marvel Rivals to Valorant converter |
| Counter-Strike 2 | 3.9773 | 13.06 cm / 5.14 in | CS2 converter |
Assumptions for these examples
- Examples use 800 DPI and the loaded Marvel Rivals hip-fire record.
- eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
- Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
- FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
- Displayed values are rounded; the converter keeps full precision internally.
FAQ
Marvel Rivals sensitivity FAQ
How do I convert Marvel Rivals sensitivity to Valorant?
Select Marvel Rivals as the source and Valorant as the target in the converter above. The calculation matches hip-fire cm/360 using the loaded records; treat the converted value as an estimate.
Does this include Marvel Rivals ADS or scope sensitivity?
No. This page models the loaded hip-fire record only. ADS, scope and per-hero sensitivity behavior are outside the calculation.
What does the Marvel Rivals example show?
The worked example above converts the listed sensitivity at 800 DPI into eDPI and cm/360. It is an arithmetic example from the loaded record, not a recommended setting.
Last reviewed: 6 November 2026
Marvel Rivals sensitivity data
These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.
- Yaw
- 0.0175000° per count
- Sensitivity range
- 0.0001 – 100
- Step
- 0.001
- Mode
- Hip-fire, mouse
- Model
- Linear Yaw Model
- Version
- unknown
Source and limitations
The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.
- Game record sourced from Aiming.Pro.
- Game version and input-system scope are unknown.
- Sensitivity bounds use a 0.0001–100 fallback; the competitor source did not provide usable bounds.
- Sensitivity step uses a 0.001 fallback.
- This record was force-published at the site owner's request.
Convert Marvel Rivals to another game
Open a game page with the source or target preselected, or browse the full directory.